Home News FAQ Gametypes Links Contributors ToDo Download Help
Companies Computers Gamesystems Authors Timeline Interpreters Emulator

[Australia]Melbourne House

Melbourne House was really two companies, an Australian software house (Beam Software) and the British Melbourne House. Beam ran Melbourne House as their European distributor and source of games written in Europe. In early 1987, Mastertronic bought the European part of the business and the Melbourne House name.

Their Tolkien trilogy (Hobbit/LoTR/SoM) is infamous for numerous bugs.

Melbourne House has a homepage at http://www.melbournehouse.com/.

There are inofficial sites about Melbourne House:

They are or have been distributed by Virgin Games and Mindscape, Inc.

For more information, see Addison-Wesley and Mastertronic.


Joystick adventures

These were a combination of traditional text and scrolling graphics with a minimally animated figure that one moved around the screen. The parser only recognized the first two letters of each word.


Hampstead

Type:
Text only Written 1984 by Trevor Lever and Peter Jones.
Runs on:
Notes: Roger Taylor was also involved in this somehow. Also available in Spanish.

Comments: You start at the bottom of the social ladder and have to work your way up to the top to Hampstead (one of the better areas in London) using any methods (lying, cheating, stealing).


The Hobbit

Type:
Drawn graphics/Graphics Written 1983 by Philip Mitchell and Veronika Megler.
Runs on:
Notes: Very good parser, vocabulatory and non-player characters for the time. Based on the book of the same name by J.R.R. Tolkien. For more information, see Addison-Wesley


The Hobbit (Enhanced Version)

Type:
Bitmap graphics Written 1985.
Runs on:
Notes: This was an improved version of The Hobbit with extra problems, additional text, larger vocabulatory and enhanced graphics.


Sherlock

Type:
Drawn graphics/Music Written 1985 by Philip Mitchell.
Runs on:

Comments: This was a rather buggy game.


Terrormolinos

Type:
Graphics Written 1985 by Peter Jones [game concept and storyline], Trevor Lever [game concept and storyline], Mike Robinson [graphics], Roger Taylor [programming] and James Byrne [programming].
Runs on:
Notes: Originally developed in The Quill, but they had to write their game driver because The Quill was to weak. This game driver was later bought by Adventure International. Two-word parser.

Comments: You are going on holiday to Torremolinos, but you have to do ten totally unusual photographs of the town to prove to your neighbours that you have been there.

Package blurb:

TERRORMOLINOS -- an outrageous holiday spoof set on the Costa Brava, created by the authors of the cult hit HAMPSTEAD. You must survive a two week package holiday -- and return home with ten snapshots to prove it!

Terrormolinos takes you to the world of the saucy seaside postcard. Every successful snap develops on screen while you watch. But beware, because every time you make a fatal error, your embarrassing position is colourfully depicted in SAUCIVISION -- the unique graphics system patented by the authors. In TERRORMOLINOS, every holiday disaster can come true! So why spend a fortune going abroad when you can get gippy tummy in the privacy of your living room?



The Lord of the Rings: Game One (The Fellowship of the Ring)

Type:
Drawn graphics Written 1985 by Philip Mitchell et al.
Runs on:
Notes: Pseudo-graphical adventure with a lot of different viewpoint characters to choose from. As far as I can remember, one had to change character now and then to solve the game. Very slow. Includes two cassettes, a large booklet and a paperback copy of J.R.R. Tolkien's The Fellowship of the Ring.

Philip Mitchell built the engine on a unix system and got the adventure going there in text version only. Seperate teams of people then ported it to each micro. The Spectrum team was small, consisting of Steve Taylor and Doug Palmer. The C64 team was quite large - about 8 people by the end, as they panicked and brought in some contractors.

Package blurb:

Live out your wildest fantasies in the mysterious and enchanted world of Middle Earth -- a world of boundless imagination where nothing is certain and anything is possible.

You and your fearless band of Hobbits may not be blessed with any super powers or magic, but there are plenty of others who are. Stay close to them because your quest is daunting and your adversaries are ominous and evil. But courage, perseverance and imagination (with a little help from your friends) are enough to destroy even the evil Sauron's insidious control over your world.

For more information, see Addison-Wesley


Shadows of Mordor

Type:
Bitmap graphics Written 1987 by Philip Mitchell, et al.
Runs on:
Notes: Sequel to The Lord of the Rings: Game One. Based on Frodo and Sam's part in The Two Towers by J.R.R. Tolkien.


The Tolkien Trilogy


Runs on:

Notes: This is a compilation consisting of The Hobbit, The Lord of the Rings: Game One (The Fellowship of the Ring), and Shadows of Mordor.


Crack of Doom

Type:
Graphics Written 1989 by Philip Mitchell et al.
Runs on:
Notes: Based on Frodo and Sam's part in The Return of the King by J.R.R. Tolkien.


Demon's Tomb: The Awakening

Written 1990.


Classic Adventure

Type:
Text only Written 1983 by John Jones-Steele.
Runs on:
Notes: A remake of the original adventure.

Package blurb:

CLASSIC ADVENTURE was the first major computer game and now it's become a classic in its own time. This exciting new release of Classic Adventure for the Commodore 64 will enable you to slay dragons, find hidden treasures and bribe trolls: and as your skill increases through more and more victories and discoveries you too can become a master adventurer.


Mordon's Quest

Type:
Text only Written 1985 by Peter Moreland [design], Peter Donne [design] and John Jones-Steele [programming].
Runs on:
Notes: 150 locations, 500 words. The Commodore 64 version was buggy, so that if you tried to solve the game you'd suddenly have all sorts of strange objects, leaving the game unsolvable. This bug can be eliminated by resetting the computer after loading the game and then restarting it by typing 'SYS 4828'.

Comments: Viciously hard game.


Castle of Terror

Type:
Drawn graphics/Music/DG/MUSIC/animation Written 1984 by Grahame Willis.
Runs on:
Notes: Divided into two parts (the second one loaded automatically when you entered the castle; there was no turning back then). Had graphics for all rooms, but I don't think they were necessary in more than a few places. Infamous game (to my knowledge, no one has _ever_ managed to save the princess _and_ kill the count - but the discussion has gone on for years!) Parser capable of commands such as: "GET AXE AND LAMP AND PUT THEM IN SACK".

Comments: You volunteer to save a maiden in distress from the castle of a vampire count.


Where Hobbits Dare

Type:
Graphics
Notes: This was planned as a sequel to The Hobbit, but was never released.


Dodgy Geezers

Written 1986 by Peter Jones [storyline], Trevor Lever [storyline], Valerie Saunders [graphic ideas] and Consult Computer Systems [graphic design] in The Quill.
Runs on:

Notes: It had a song track on the reverse side of the tape.

Package blurb:

Fresh out of gaol after serving a three year stretch for your part in the Long Ditton Spaghetti Caper, you're itching for that one massive caper which will allow you to live on the Costa Brava for the rest of your life.

But what is the caper, and who can you trust to be in your gang? And by the way, who IS that geezer in the white Gucci shoes?

DODGY GEEZERS is the latest "real life adventure" from Trevor Lever and Peter Jones, authors of HAMPSTEAD and TERRORMOLINOS, and writers and performers of the diabolical DODGY GEEZERS song on the flip side of this tape. At least the lyrics may give you some useful tips...



Merry Christmas

Type:
Bitmap graphics/Music/BG/MUSIC/animations Written 1984 by Grahame Willis.
Runs on:
Notes: Sent out around christmas 1984 to all of Melbourne House's business partners (I think). Fairly small game, but very cute, nonetheless.

Comments: Help Santa deliver the christmas presents.


Redhawk

Written 1986.
Runs on:

Package blurb:

Ordinary Kevin Oliver shouts "KWAH" and becomes REDHAWK, superhero extraordinaire, in this original comic strip adventure.

Alternating between the characters of REDHAWK and KEVIN you must use all your superhuman skills to battle against the arch-villains and criminals who pose threats to your city. At the same time you must keep a careful check on your popularity rating, your energy level and have enough money to get you around!

But remember -- time is of the essence, and unless you cope with the challenging problems posed in this unique graphic adventure, the whole city will go up in a big bang!



Kwah?

Type:
Bitmap graphics/Point-n-Click/Text input Written 1986 by Simon Price and Mike Lewis.
Runs on:
Notes: Sequel to "Redhawk" (about the comic book hero). Comic strip graphics has the player following Redhawk as he tries to break into a huge mansion.


Dennis Through the Drinking Glass


Runs on:


Asterix and the Magic Cauldron

Type:
Moving character graphics Written 1986.
Runs on:
Notes: A prettily presented but buggy and frustrating game.

Package blurb:

Gaul is divided into three parts... No, four, for one small Gaulish village in Armorica still holds out against the invaders. Fortified by their magic potion, they still successfully resist the Romans. However, the magic cauldron the potion is brewed in has been accidentally shattered into seven pieces which our heroes Asterix and Obelix must recover...


Adventureland was created by Hans Persson and is now maintained by Stefan Meier.

If you find any errors or have information that is missing, please let me know